How Games Can Help Kids With Anxiety, Confidence, and Social Skills

Erika Davis-Pitre • July 4, 2025

In a world that often feels overwhelming for kids—especially those who are anxious, shy, or neurodivergent—games offer something rare: a low-pressure, joyful way to connect, build confidence, and learn important social-emotional skills.

At GameSchoolCon, we see this transformation happen all the time. Kids who struggle in traditional social settings come alive at the game table. They collaborate, take turns, speak up, and try new things—not because they’re forced to, but because they want to.


Whether your child is navigating anxiety, lacks confidence, or just has trouble connecting with peers, the right games—and the right environment—can make a real difference.

Why Games Are Powerful Tools for Emotional Growth


Games are more than just entertainment. They create structured, predictable environments where kids can safely explore emotions, practice communication, and build resilience.


Here’s why games work:


They Reduce Social Pressure

In a game, kids don’t have to make small talk or navigate unstructured social time. The rules provide structure, the goal gives them purpose, and the play keeps things light. That means less pressure and more focus on the fun


They Encourage Turn-Taking and Teamwork

Many board games and tabletop RPGs involve cooperation and shared problem-solving. Kids learn to wait their turn, listen to others’ ideas, and contribute to a group goal—natural opportunities to build social awareness and collaboration skills.


They Promote Communication in a Safe Way

Shy or anxious kids often avoid speaking up. But in a game, they may need to ask questions, explain their moves, or strategize aloud. That “game voice” often grows into confidence that extends beyond the table.


They Build Emotional Resilience

Losing gracefully, trying again after failure, and dealing with unpredictability are all part of playing games—and life. Games help kids practice emotional regulation in a controlled setting, where the stakes are low and the rewards (fun, connection, pride) are high.

The Confidence Boost You Didn’t See Coming


We’ve heard countless stories from parents at GameSchoolCon:


  • “My child never talks to other kids, but she joined a game of Codenames and now she’s texting new friends.”

  • “He used to freeze up in groups. After playing D&D with a kind DM, he can't wait to sign up again.”

  • “Board games were the first time my anxious child volunteered to take the lead.”

These moments matter. Games allow kids to try on leadership, creativity, and social roles they might not otherwise explore. And when they succeed—whether that’s leading a team, solving a puzzle, or telling a great story—they carry that success with them.

How GameSchoolCon Creates a Safe Space for Kids to Grow


GameSchoolCon is designed with inclusivity, accessibility, and emotional safety in mind. We believe in creating environments where kids of all neurotypes and confidence levels can thrive.


Here’s how we do it:


Welcoming Community

Our attendees are kind, curious, and often a little “outside the box” themselves. Many of our families include autistic, ADHD, LGBTQ+, or otherwise nontraditional learners. You don’t have to explain or apologize—just come as you are.


Low-Pressure Social Opportunities

Kids can dip in and out of social spaces at their own pace. From quiet corners to high-energy improv, we offer options that suit different personalities. The Teen & Tween Hangouts are especially popular with kids who feel overlooked at other events.



RPGs That Build Social Skills

Tabletop roleplaying games like Dungeons & Dragons are incredible tools for shy or anxious kids. Players step into characters, make decisions, speak up in a group, and experience meaningful consequences—all in a playful, low-stakes setting. Learn more about our RPG Sessions.


Game Tables with Built-In Connection

Our Game Library has hundreds of titles that encourage collaboration, problem-solving, and communication. Many tables are hosted by friendly volunteers ready to teach newcomers and gently guide play.

Games That Are Especially Good for Emotional Development


Here are just a few types of games we recommend for kids working on confidence and social connection:



  • Cooperative Games (e.g., Outfoxed, Forbidden Island): Build teamwork and reduce competitive anxiety.

  • Storytelling & RPGs (e.g., No Thank You, Evil!, D&D): Great for creative expression and safe risk-taking.

  • Party Games (e.g., Codenames, Just One): Simple rules, big laughs, and no pressure to be perfect.

  • Logic & Puzzle Games (e.g., Rush Hour, Zendo): Build solo confidence before stepping into group play.

Many of games like these games will be featured in our Play-to-Win Program, so kids can explore them—and maybe even take them home!

You’re Not Alone—And Neither Is Your Child


It’s hard watching your child struggle socially or emotionally. But you’re not alone. At GameSchoolCon, you’ll meet dozens of families navigating the same challenges—and celebrating the same small wins.


Every year, we see kids blossom in real time:
A nervous child walks into the game room…
A kind facilitator invites them into a game…
Laughter starts…
And by the end of the weekend, they’ve made friends, gained confidence, and can’t wait to come back.


It’s not magic. It’s the power of play in a safe, inclusive environment.

Join Us in 2026


February 19–22, 2026
Sonesta Irvine – Orange County Airport Hotel, California


Whether your child is outgoing or reserved, neurodivergent or neurotypical, anxious or adventurous, GameSchoolCon welcomes your family with open arms.


Register now and join a community where games do more than entertain—they help kids grow.

Want to Learn More?



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As kids move into the tween and teen years, family time changes. Interests shift. Schedules fill up. Conversations get shorter and sometimes more guarded. Parents often feel the distance growing and wonder how to stay connected without forcing it. What many families discover, sometimes by accident, is that games become one of the most reliable bridges during this stage . Not because games solve communication challenges, but because they create shared space where connection can happen naturally, without pressure or performance. And for tweens and teens, that kind of connection often matters more than ever. Connection Looks Different at This Age Tweens and teens are in the process of separating and redefining themselves. They want independence, privacy, and autonomy, but they still need connection and safety. Direct conversations can feel intense. Forced family bonding can feel awkward or unwanted. Games offer something different. They allow parents and kids to be side by side rather than face to face. The focus is shared activity instead of emotional spotlight. Connection happens through problem-solving, strategy, laughter, and shared frustration, not through heavy conversations that can feel risky or uncomfortable. For many teens, this is the sweet spot. Games Require Interaction in a Way Other Family Activities Do Not Many families default to movie night when they want time together. Movies can be cozy and familiar, and they have their place. But movies are passive. Once the film starts, everyone is quiet. Interaction drops off. And realistically, phones often enter the picture. Even when everyone stays present, the experience is parallel rather than shared. Games work differently. Playing a game together requires interaction. You have to respond to one another. You make decisions, negotiate rules, react to outcomes, and adapt together. Even simple games create moments of collaboration, disagreement, humor, and surprise. That interaction is where connection actually forms. Games Create Low-Pressure Relationship Time One of the reasons games work so well with tweens and teens is that they remove the spotlight. When you play a game together, no one is expected to perform emotionally. You are not asking your child to explain their feelings or open up on demand. You are simply doing something together. Over time, those moments stack. Kids often talk more freely during or after a game. Conversations drift naturally. Even silence feels comfortable instead of strained. The game gives everyone something to return to when words feel hard. Video Games Let You Step Into Their World For many tweens and teens, video games are not just something they play. They are places they spend time, build skill, connect with friends, and express identity. When parents step into that space, something important happens. Playing a video game with your child, watching them play, or letting them teach you their favorite game is not about becoming a gamer. It is about showing interest in a world that matters deeply to them. Kids notice this immediately. They love seeing their parents try their games. They notice when you ask questions, when you laugh at your own mistakes, when you genuinely engage. Even sitting beside them while they play communicates curiosity and respect. You are not just playing together. You are entering their world on their terms. That kind of effort builds trust in a way lectures and rules never will. Shared Play Builds Mutual Respect When parents play games with tweens and teens, power dynamics soften. You are no longer just the rule-maker or evaluator. You are a teammate, an opponent, a collaborator. You follow rules together. You lose sometimes. You adapt. You learn. Kids see their parents as participants, not just authority figures. Parents see their kids’ creativity, competence, and problem-solving in action. That shared experience builds mutual respect, which is essential during the teen years. Games Make Returning to Each Other Easier One of the hardest parts of parenting tweens and teens is maintaining closeness as independence grows. Games make returning to each other easier. A game becomes a natural re-entry point after a busy week or a tense day. It gives families something familiar to come back to without needing to resolve everything first. For many households, games are the constant that remains even as everything else changes. Playing Together Still Matters Playing games together is not about reliving childhood. It is about meeting your kids where they are now. Whether it is a board game at the table, a cooperative video game on the couch, or sitting beside your teen while they show you a world they love, these moments matter. They create interaction, trust, and shared experience in ways passive activities cannot. For tweens and teens, play is not something they outgrow. It is something that grows with them. See This Kind of Connection in Action For many families, the ideas in this post are not theoretical. They are something they experience firsthand at GameSchoolCon. The event is designed around shared play across ages, including board games, tabletop roleplaying games, active games, and video games. Parents and kids play together, learn together, and build the kind of low-pressure connection that becomes harder to find during the tween and teen years. If you are curious what it looks like when families are given space to play, explore, and connect without being rushed, join us at GameSchoolCon - February 19-22, 2026.
A group of children playing a game in a carpeted room with chairs.
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Families are not short on options when it comes to events. Every year brings a steady stream of activities, conventions, programs, and weekends promising fun, enrichment, or connection. Many of them sound appealing. Fewer of them genuinely work for the way real families function. When time, energy, and money are limited, the question is rarely “Is this interesting?” It is “Is this worth committing to for our family?” GameSchoolCon stands out not because it rejects familiar event formats, but because it rethinks how those formats are combined. It takes elements families recognize and reshapes them around participation, choice, and shared experience. The result feels noticeably different once you are there. What Family Events Typically Look Like Most family events fall into a few familiar patterns. Some are activity-based , like fairs or expos. They offer a lot of variety, but engagement is often brief. Families move quickly from one attraction to the next, balancing excitement with crowds, waiting, and logistics. Others are conference-style , organized around talks, panels, or workshops. Value is tied to attendance, and missing sessions can feel like missing out. These events tend to be more observational than participatory. Some are entertainment-first , where families watch tournaments, performances, or demonstrations. There is a clear separation between participants and audience. Many kid-focused events are also split experiences, where children attend programming while adults supervise, wait nearby, or attend separate sessions. Families arrive together but spend much of the event apart. These formats are familiar, and they work well for what they are designed to do. They also shape expectations going in. How GameSchoolCon Is Structured Differently GameSchoolCon does not rely on a single event model. Throughout the weekend, there is a full schedule with structured opportunities happening all day. Families can choose from tabletop roleplaying game sessions, strategy and crunch-heavy board games, active games like Nerf or laser tag, video game tournaments, and a small number of discussions and panels. Alongside those scheduled activities, the game library remains open for drop-in play. What makes this different is not the absence of structure, but how that structure is used. Instead of funneling everyone through one track or defining value by how many sessions are attended, the schedule creates parallel opportunities. Families choose where to spend their time based on interest, energy, and curiosity. You can commit deeply to a session, sample different activities, or spend long stretches in open play. The structure exists to create options, not obligations. Participation Is the Center, Not the Periphery Another key difference is how participation works. At many events, families watch things happen. At GameSchoolCon, families are actively playing together. Adults are not spectators while kids participate, and kids are not rushed from attraction to attraction while adults wait on the sidelines. Parents and kids sit at the same tables. They learn rules together, negotiate strategies together, and experience wins and losses side by side. Active games, tournaments, and roleplaying sessions are designed for engagement, not observation. This shared participation changes the tone of the weekend. It feels less like consuming an event and more like spending time in a space built around play. Discovering New Games Without the Risk One of the most valuable parts of GameSchoolCon is the opportunity to learn and play new games in a low-pressure, low-risk way. Families often arrive curious about games they have heard about but never tried, especially larger or more complex titles that feel like a gamble to purchase sight unseen. At GameSchoolCon, those games are already on the table. You can sit down, learn the rules, play a round, and get a real sense of whether a game fits your family’s interests and play style. Some games click immediately. Others do not. Both outcomes are expected. There is no pressure to finish, no obligation to stick with something that is not working, and no sense that moving on means you missed out. Exploration is part of the design. At the same time, when a game does resonate, there is room to stay with it. Families often return to favorites, build confidence with repeated play, or discover new strategies as they go. Over the weekend, many families naturally narrow in on the games they genuinely enjoy most. That is why people often leave GameSchoolCon with clear favorites in mind. Through raffles, play-to-win opportunities, or the vendor hall, families go home with games they have already learned, played, and loved, rather than guesses pulled from a shelf. The Connections Do Not End When the Weekend Does One difference families often do not expect is how relationships continue after the event. Kids regularly meet friends they stay in touch with long after GameSchoolCon ends. They keep playing games together online, reconnect through shared platforms, and build ongoing friendships that extend well beyond the weekend. Because of that, returning to GameSchoolCon feels different. It does not feel like starting over. It feels more like a family reunion. Kids look for people they already know. Parents recognize familiar faces. There is a sense of continuity that is rare in one-off family events. That ongoing connection changes how families experience the weekend. It becomes part of a longer story rather than a single isolated experience. What Tends to Stay With Families After the weekend ends, the impact is usually subtle rather than dramatic. Families talk about playing more games together at home. Kids suggest games they discovered or revisit ones they learned at the event. Parents notice increased confidence around social play and collaboration. Everyone remembers what it felt like to spend time together without rushing. What stays is not a checklist of activities or a set of instructions. It is the experience of shared play in an environment designed to support it. Why This Difference Matters GameSchoolCon tends to resonate with families who enjoy structure but want flexibility, who value learning but do not want to sit through lectures, and who want to participate together rather than divide into separate experiences. It does not try to be everything. It combines the strongest elements of several familiar event types into something deeper, more participatory, and more human. For families looking for an event built around games as a shared experience rather than a performance or a lesson, that difference is what makes the weekend memorable. Learn More About the Weekend GameSchoolCon takes place at the end of February and offers a wide range of ways to participate. If you want to explore further, you can:  review the schedule to see the variety of sessions and activities browse the game library to get a sense of what is available to play visit the registration page to see attendance options You do not need to do everything to have a good experience. You just need the space to play, explore, and connect.
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