Why Roleplaying Games (Like D&D) Are Amazing for Kids

Erika Davis-Pitre • July 4, 2025

Imagine a game where your child gets to be the hero—facing dragons, solving mysteries, or exploring ancient ruins. Now imagine that same game also builds reading skills, boosts confidence, teaches teamwork, and encourages creative problem-solving.


That’s exactly what tabletop roleplaying games (RPGs) like Dungeons & Dragons (D&D) offer. At GameSchoolCon, roleplaying games are one of the most popular and transformative experiences for kids—and it’s easy to see why.

Whether your child is shy, imaginative, analytical, or all of the above, RPGs offer an incredible blend of learning and fun.

What Are Roleplaying Games?


Roleplaying games are interactive storytelling experiences where each player takes on the role of a character in a shared adventure. A Game Master (GM) or Dungeon Master (DM) guides the story, presents challenges, and narrates the world, while players decide how their characters respond.


Unlike board games with a fixed outcome, RPGs are open-ended. Players might:


  • Talk their way out of trouble with goblins

  • Investigate a haunted library

  • Build alliances with unlikely allies

  • Solve logic puzzles to unlock a treasure

The result is a story created in real time by the group—part game, part theater, and 100% imaginative play.

Why RPGs Are So Good for Kids


Roleplaying games are more than fun. They're powerful tools for social-emotional learning, creative development, and even academic growth. Here's how:


They Build Communication Skills

Players must describe their actions, make decisions aloud, and listen to others. For kids who struggle with speaking up, this is a gentle, motivating way to practice verbal expression and active listening.


They Support Literacy and Language Development

Many RPGs involve reading character sheets, spells, story prompts, and rulebooks. Players expand their vocabulary, improve reading comprehension, and learn storytelling techniques—often without realizing they’re doing “schoolwork.”


They Teach Problem-Solving and Critical Thinking

Every encounter is a puzzle. Should you fight or negotiate? Sneak or solve a riddle? Kids learn to weigh options, plan ahead, and think creatively—skills that transfer to real-life situations.


They Boost Confidence and Self-Expression

Shy kids can try out bold personas. Outgoing kids can explore empathy by roleplaying someone totally different. Players learn that their ideas matter, their voice is heard, and taking a chance can lead to amazing outcomes.


They Encourage Teamwork and Cooperation

Success in RPGs depends on collaboration. No one wins or loses alone. Players must work together, consider others’ ideas, and share the spotlight—a great way to build emotional intelligence and conflict resolution skills.

Why Parents and Educators Love RPGs, Too


Tabletop RPGs offer a screen-free, social, and incredibly engaging activity for kids and teens. Parents often report that their kids:


  • Start writing their own stories or game campaigns

  • Become more confident readers and speakers

  • Look forward to social time with peers

  • Show improved patience, focus, and flexibility

Educators and librarians are increasingly using RPGs in classrooms and clubs to teach everything from history to math to storytelling. They're that adaptable—and that effective.

What RPGs Look Like at GameSchoolCon


At GameSchoolCon, we offer a wide range of RPG sessions for all ages, including:


  • Intro to RPGs for first-time players and young kids

  • One-shot adventures that take 60–90 minutes

  • Longer sessions for experienced teens and adults

  • Non-combat games focused on puzzles, storytelling, or relationships

  • Kid-led games where young players get to be the Dungeon Master

Sessions are run by kind, patient facilitators who love introducing new players to the magic of RPGs. No prior experience is necessary—and we welcome neurodivergent players, quiet kids, and big imaginations.

Recommended Roleplaying Games for Kids


Not all RPGs are epic dungeon crawls. There are tons of kid-friendly systems designed to be easy, flexible, and fun.

Some favorites include:


  • No Thank You, Evil! – A whimsical game perfect for ages 5+

  • Amazing Tales – Great for parent-child one-on-one adventures

  • Kids on Bikes – A Stranger Things-style story of mystery and friendship

  • Honey Heist – Hilarious and simple; you’re bears stealing honey!

  • Dungeons & Dragons (5e) – Best for ages 10+, with simplified intro rules

Many of these will be available to play at GameSchoolCon!

RPGs Help Kids Feel Seen and Heard


One of the most beautiful things about RPGs is how they invite kids to bring their whole selves to the table. They get to make choices, face consequences, tell stories, and collaborate, with the support of peers and guides who value their voice.

For kids who’ve felt awkward, anxious, or left out, this can be life-changing.


We’ve seen:


  • Autistic kids find joy in structured roleplay

  • Shy kids beam after telling a story in front of the group

  • Siblings bond over shared adventures

  • Teens build real friendships through character arcs and laughter

The confidence, empathy, and creativity sparked in these games ripple far beyond the session.

Join the Adventure at GameSchoolCon 2026


February 19–22, 2026
Sonesta Irvine – Orange County Airport Hotel, CA


Whether you’ve played before or are brand new, GameSchoolCon is the perfect place to discover the magic of RPGs in a family-friendly, welcoming environment.


Register now to save your seat at the table—and let the adventure begin.

FAQ: Roleplaying Games and Kids

  • What age can kids start playing Dungeons & Dragons or other RPGs?

    Kids as young as 5 or 6 can start playing simplified roleplaying games like No Thank You, Evil! or Amazing Tales. For Dungeons & Dragons 5e, ages 10+ is a good starting point with adult or teen guidance. At GameSchoolCon, we offer RPG sessions for all experience levels and ages.

  • Do my kids need to know the rules before joining a game at GameSchoolCon?

    Not at all! Our RPG Sessions are beginner-friendly and led by experienced game masters who love introducing new players to roleplaying. We offer short "one-shots" and intro games that are perfect for first-timers.

  • What if my child is shy or struggles socially?

    RPGs are fantastic for shy or anxious kids because they provide structure and purpose. Players speak “in character,” which often feels safer than traditional social interaction. Many parents tell us that RPGs helped their kids come out of their shell and build real friendships.

  • Are RPGs educational?

    Yes! Roleplaying games support reading, writing, math, teamwork, storytelling, problem-solving, and emotional intelligence. They’re often used in classrooms and homeschool settings to build core skills in a highly engaging way. Learn more about the educational value of games on our What Is Gameschooling? page.



  • Is Dungeons & Dragons appropriate for kids?

    When tailored for younger players, absolutely. Game masters can adjust the story tone, content, and complexity to suit your child’s age and comfort level. At GameSchoolCon, our games are family-friendly and always run in a supportive, inclusive environment.

  • Do I need to bring anything for my child to play RPGs at GameSchoolCon?

    Nope! We provide character sheets, dice, pencils, and everything else you’ll need. If your child wants to bring their own dice or character, that’s welcome—but not required. You can browse our FAQ Page for more tips on preparing for the event.

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As kids move into the tween and teen years, family time changes. Interests shift. Schedules fill up. Conversations get shorter and sometimes more guarded. Parents often feel the distance growing and wonder how to stay connected without forcing it. What many families discover, sometimes by accident, is that games become one of the most reliable bridges during this stage . Not because games solve communication challenges, but because they create shared space where connection can happen naturally, without pressure or performance. And for tweens and teens, that kind of connection often matters more than ever. Connection Looks Different at This Age Tweens and teens are in the process of separating and redefining themselves. They want independence, privacy, and autonomy, but they still need connection and safety. Direct conversations can feel intense. Forced family bonding can feel awkward or unwanted. Games offer something different. They allow parents and kids to be side by side rather than face to face. The focus is shared activity instead of emotional spotlight. Connection happens through problem-solving, strategy, laughter, and shared frustration, not through heavy conversations that can feel risky or uncomfortable. For many teens, this is the sweet spot. Games Require Interaction in a Way Other Family Activities Do Not Many families default to movie night when they want time together. Movies can be cozy and familiar, and they have their place. But movies are passive. Once the film starts, everyone is quiet. Interaction drops off. And realistically, phones often enter the picture. Even when everyone stays present, the experience is parallel rather than shared. Games work differently. Playing a game together requires interaction. You have to respond to one another. You make decisions, negotiate rules, react to outcomes, and adapt together. Even simple games create moments of collaboration, disagreement, humor, and surprise. That interaction is where connection actually forms. Games Create Low-Pressure Relationship Time One of the reasons games work so well with tweens and teens is that they remove the spotlight. When you play a game together, no one is expected to perform emotionally. You are not asking your child to explain their feelings or open up on demand. You are simply doing something together. Over time, those moments stack. Kids often talk more freely during or after a game. Conversations drift naturally. Even silence feels comfortable instead of strained. The game gives everyone something to return to when words feel hard. Video Games Let You Step Into Their World For many tweens and teens, video games are not just something they play. They are places they spend time, build skill, connect with friends, and express identity. When parents step into that space, something important happens. Playing a video game with your child, watching them play, or letting them teach you their favorite game is not about becoming a gamer. It is about showing interest in a world that matters deeply to them. Kids notice this immediately. They love seeing their parents try their games. They notice when you ask questions, when you laugh at your own mistakes, when you genuinely engage. Even sitting beside them while they play communicates curiosity and respect. You are not just playing together. You are entering their world on their terms. That kind of effort builds trust in a way lectures and rules never will. Shared Play Builds Mutual Respect When parents play games with tweens and teens, power dynamics soften. You are no longer just the rule-maker or evaluator. You are a teammate, an opponent, a collaborator. You follow rules together. You lose sometimes. You adapt. You learn. Kids see their parents as participants, not just authority figures. Parents see their kids’ creativity, competence, and problem-solving in action. That shared experience builds mutual respect, which is essential during the teen years. Games Make Returning to Each Other Easier One of the hardest parts of parenting tweens and teens is maintaining closeness as independence grows. Games make returning to each other easier. A game becomes a natural re-entry point after a busy week or a tense day. It gives families something familiar to come back to without needing to resolve everything first. For many households, games are the constant that remains even as everything else changes. Playing Together Still Matters Playing games together is not about reliving childhood. It is about meeting your kids where they are now. Whether it is a board game at the table, a cooperative video game on the couch, or sitting beside your teen while they show you a world they love, these moments matter. They create interaction, trust, and shared experience in ways passive activities cannot. For tweens and teens, play is not something they outgrow. It is something that grows with them. See This Kind of Connection in Action For many families, the ideas in this post are not theoretical. They are something they experience firsthand at GameSchoolCon. The event is designed around shared play across ages, including board games, tabletop roleplaying games, active games, and video games. Parents and kids play together, learn together, and build the kind of low-pressure connection that becomes harder to find during the tween and teen years. If you are curious what it looks like when families are given space to play, explore, and connect without being rushed, join us at GameSchoolCon - February 19-22, 2026.
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Families are not short on options when it comes to events. Every year brings a steady stream of activities, conventions, programs, and weekends promising fun, enrichment, or connection. Many of them sound appealing. Fewer of them genuinely work for the way real families function. When time, energy, and money are limited, the question is rarely “Is this interesting?” It is “Is this worth committing to for our family?” GameSchoolCon stands out not because it rejects familiar event formats, but because it rethinks how those formats are combined. It takes elements families recognize and reshapes them around participation, choice, and shared experience. The result feels noticeably different once you are there. What Family Events Typically Look Like Most family events fall into a few familiar patterns. Some are activity-based , like fairs or expos. They offer a lot of variety, but engagement is often brief. Families move quickly from one attraction to the next, balancing excitement with crowds, waiting, and logistics. Others are conference-style , organized around talks, panels, or workshops. Value is tied to attendance, and missing sessions can feel like missing out. These events tend to be more observational than participatory. Some are entertainment-first , where families watch tournaments, performances, or demonstrations. There is a clear separation between participants and audience. Many kid-focused events are also split experiences, where children attend programming while adults supervise, wait nearby, or attend separate sessions. Families arrive together but spend much of the event apart. These formats are familiar, and they work well for what they are designed to do. They also shape expectations going in. How GameSchoolCon Is Structured Differently GameSchoolCon does not rely on a single event model. Throughout the weekend, there is a full schedule with structured opportunities happening all day. Families can choose from tabletop roleplaying game sessions, strategy and crunch-heavy board games, active games like Nerf or laser tag, video game tournaments, and a small number of discussions and panels. Alongside those scheduled activities, the game library remains open for drop-in play. What makes this different is not the absence of structure, but how that structure is used. Instead of funneling everyone through one track or defining value by how many sessions are attended, the schedule creates parallel opportunities. Families choose where to spend their time based on interest, energy, and curiosity. You can commit deeply to a session, sample different activities, or spend long stretches in open play. The structure exists to create options, not obligations. Participation Is the Center, Not the Periphery Another key difference is how participation works. At many events, families watch things happen. At GameSchoolCon, families are actively playing together. Adults are not spectators while kids participate, and kids are not rushed from attraction to attraction while adults wait on the sidelines. Parents and kids sit at the same tables. They learn rules together, negotiate strategies together, and experience wins and losses side by side. Active games, tournaments, and roleplaying sessions are designed for engagement, not observation. This shared participation changes the tone of the weekend. It feels less like consuming an event and more like spending time in a space built around play. Discovering New Games Without the Risk One of the most valuable parts of GameSchoolCon is the opportunity to learn and play new games in a low-pressure, low-risk way. Families often arrive curious about games they have heard about but never tried, especially larger or more complex titles that feel like a gamble to purchase sight unseen. At GameSchoolCon, those games are already on the table. You can sit down, learn the rules, play a round, and get a real sense of whether a game fits your family’s interests and play style. Some games click immediately. Others do not. Both outcomes are expected. There is no pressure to finish, no obligation to stick with something that is not working, and no sense that moving on means you missed out. Exploration is part of the design. At the same time, when a game does resonate, there is room to stay with it. Families often return to favorites, build confidence with repeated play, or discover new strategies as they go. Over the weekend, many families naturally narrow in on the games they genuinely enjoy most. That is why people often leave GameSchoolCon with clear favorites in mind. Through raffles, play-to-win opportunities, or the vendor hall, families go home with games they have already learned, played, and loved, rather than guesses pulled from a shelf. The Connections Do Not End When the Weekend Does One difference families often do not expect is how relationships continue after the event. Kids regularly meet friends they stay in touch with long after GameSchoolCon ends. They keep playing games together online, reconnect through shared platforms, and build ongoing friendships that extend well beyond the weekend. Because of that, returning to GameSchoolCon feels different. It does not feel like starting over. It feels more like a family reunion. Kids look for people they already know. Parents recognize familiar faces. There is a sense of continuity that is rare in one-off family events. That ongoing connection changes how families experience the weekend. It becomes part of a longer story rather than a single isolated experience. What Tends to Stay With Families After the weekend ends, the impact is usually subtle rather than dramatic. Families talk about playing more games together at home. Kids suggest games they discovered or revisit ones they learned at the event. Parents notice increased confidence around social play and collaboration. Everyone remembers what it felt like to spend time together without rushing. What stays is not a checklist of activities or a set of instructions. It is the experience of shared play in an environment designed to support it. Why This Difference Matters GameSchoolCon tends to resonate with families who enjoy structure but want flexibility, who value learning but do not want to sit through lectures, and who want to participate together rather than divide into separate experiences. It does not try to be everything. It combines the strongest elements of several familiar event types into something deeper, more participatory, and more human. For families looking for an event built around games as a shared experience rather than a performance or a lesson, that difference is what makes the weekend memorable. Learn More About the Weekend GameSchoolCon takes place at the end of February and offers a wide range of ways to participate. If you want to explore further, you can:  review the schedule to see the variety of sessions and activities browse the game library to get a sense of what is available to play visit the registration page to see attendance options You do not need to do everything to have a good experience. You just need the space to play, explore, and connect.
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