February 19-22, 2026
What GameSchoolCon Actually Feels Like
Alex Cook • December 19, 2025
The first thing you notice when you walk into GameSchoolCon is the sound. Not cheering. Not announcements. Just the low, steady hum of people playing games. Dice rolling. Cards shuffling. Someone explaining the rules of a game at a nearby table. Laughter breaking out unexpectedly.
When you have never been to a conference like GameSchoolCon, it can be easy to turn it into a monolith, but, behind every flashy pose and our dreams for the conference, GameSchoolCon is just another place to socialize, play, and relax. This is an inside look at what GameSchoolCon actually feels like when you are there.
The First Floor: The Game Library
The library is a spacious, lounge-style space with plenty of tables and room to spread out. Shelves are packed with games you recognize and many you do not. Some tables are deep into strategy. Others are loud and chaotic. A few are quiet and focused. People drift in and out constantly. The shelves loaded with games act as an open invitation to play. With the freedom to borrow any of them, grab a table, and play.
On the tables are small red and green flags. A red flag means someone needs help. A green flag means they are looking for additional players. It may seem like a simple system, but a simple system works. The system makes it easier to ask for support or invite others in without having to wave someone down or interrupt a game.
There is also a whiteboard nearby where people write games they are hoping to play. Sometimes people write the name of a game, other times they are looking for a teacher, or happy to teach, and some are just hoping to find other players. The board changes throughout the day, reflecting whatever energy people bring into the space.
Staff move through the library regularly, they help with rules questions, suggest games, and connect people who are looking for the same thing. The staff are present and available, but they are not running the room, because the play belongs to the families.
A lot of people start in the library by watching. Kids hover near tables, adults stand back with coffee, reading the room. That feels normal here. No one is rushed into participation. Eventually, someone sits down.
Most people arrive thinking they will play one game and then head upstairs to check out the rest of the convention. Time does not cooperate with that plan.
You look up and realize it has been hours. Lunch came and went. You missed something you thought you might want to see, and it turns out that was fine.
The Second Floor: Events and More
When you head upstairs, the second floor has a different kind of energy. This is where scheduled events live.
The video game lounge is set up to support a range of play styles. Some people bring their own laptops and settle in for longer sessions, while others move to the consoles already set up to play.
Around the room are console stations, including classic systems like the NES and N64 alongside newer setups like the PlayStation 5. A row of Nintendo Switches is almost always busy, especially during the daily Smash and Mario Kart tournaments. Some people compete, others watch, but both are clearly welcome.
Other rooms host scheduled RPGs, additional games, and panels. These are easy to find and clearly labeled, offering a bevy of options to anyone looking for a change of pace or found the previous offers unappealing.
One room is set aside for bawdy or adult language. That choice matters more than it might seem at first. It keeps the board game library and other shared spaces comfortably family-friendly, while still giving older teens and adults a place to play without constant self-censorship, ensuring a space for everyone at GameSchoolCon.
It Feels Like Home Together
Throughout the weekend, people spread out. Families play in hallways, tucked-away seating areas, quieter corners of the hotel, and sometimes back in their rooms. Groups form and dissolve naturally. The space breathes.
This is not a drop-off event. Parents are expected to stay connected with their kids and supervise at appropriate levels, just like they would at any shared public space. What that looks like varies by age and family, but the expectation is clear. Adults are not just present. They are participating, checking in, playing, observing, and helping regulate when needed.
That shared responsibility is part of what makes the environment work.
There are panels, too. Some people attend them. Some never do. Topics range from gameschooling to mental health to diversity in gaming. They are there for conversation and reflection, not as the centerpiece of the weekend. No one treats them as required in order to “get value” from being there. The games are the point.
It’s the mix of casual comfort and an environment designed to cultivate family interactions that makes GameSchoolCon feel like a place of comfort. Together with your family and every other attendee, each room feels like home.
A Place to Play First, a Conference Second
Parents are not lining the walls here. They are sitting down. Sometimes with their kids. Sometimes with other adults. Sometimes with a mix of both. Conversations happen across tables because you are doing something together, not because you were told to network.
It does not feel like a kids’ event with an adult add-on. It does not feel like a conference with childcare. It feels like a family gaming convention designed around play, where everyone is expected to be part of the environment, not just consume it.
By the end of the day, people are tired in a good way. Not overstimulated, more like satisfied. Kids have played, watched, wandered, and rested. Adults can rest easy knowing they didn’t spend the day managing every minute of their child’s fun. The structure of safe play was held without being rigid.
If you came with no plan at all, you would still have a fuller weekend. If you never attend a single panel, that’s fine. The games find you, the people find you, and because everyone is expected to stay engaged and present, the space works.
If this sounds like your kind of weekend,
join us February 19-22, 2026 for GameschoolCon.










