Making the Space: How Games Bring People Together

Alex Cook • October 28, 2025

There is a stereotype that games are isolating forms of entertainment, especially once you leave the realm of family board games and playing house, and move to video games. When you are staring at a screen, it's easy to feel lonely. What I am here to tell you today is NOT a list of fun games to play with the family or about how playing games can help with social anxiety. Instead, I am here to share with you the most potent part of games, the community they create, without ever having to roll a d20 or pick up a controller. This is how games can bring people together without playing them. Hopefully, by the time you finish reading this blog post, you'll feel ready to create or engage in your own spaces with the power of games!


This post was created in collaboration with Unschooling Mom2Mom, a supportive community helping families embrace self-directed education with confidence and joy. Together, we wanted to explore how gaming brings people together. This is part of a two-part series of blogs about gaming clubs and community. Over at Unschooling Mom 2 Mom, we are covering how to start a club. Here on GameSchoolCon, we are covering why gaming clubs are a good idea and how games create community. 


Games are excellent at building community because of 3 core attributes that break down most social barriers and lead to long, fun, and engaging conversations. These attributes are Discussion, Time-Investment, and Shared Passion.


Discussion


With the advent of social media came the ability to discuss games with anyone across the world. But even before the internet, people were using games to spark discussion among strangers and start conversations! 


Games are great for starting conversations because they're a common interest that comes with built-in icebreakers. If you find out someone plays Dungeons and Dragons, you immediately have a series of questions you can ask to learn more about them and create enjoyable small talk. “What was your last character?” “Which class is your favorite?” etc.


This is why branded t-shirts and media merchandise are so popular. A Pokémon sticker is a conversation starter; it signals a shared interest, instantly piercing the awkward social barrier many kids struggle with as they enter their teenage years.


Time-Investment


Depending on the game, a lot of time can be spent on activities outside the game. Take video games, for example. In a fighting game, a significant amount of time can be spent going to tournaments. In a first-person shooter, you might spend time watching tutorials or your favorite streamers play, and even something as calm as Minecraft has a vast community of people making discoveries and sharing them online.


The time people invest in games provides a natural excuse to connect with others. A common cause of anxiety for Gen Z is “wasting their time.” Do you
really want to be the person pulling people away from their weekend to hang out? But games already require time investment, and that time invested is spent engaging with others. You already came out to a tournament, why not socialize? If you are trying to improve your skills, why not sit down and share tips? Suddenly, that weekend hangout is in everyone's best interest cause you are just doing your original plans together!


Shared Passion


Let’s not kid ourselves, games are fun! They inspire passion in us, and we just like to talk about them. Whether it's stories from past games, the excitement of starting a game, or looking to the future of a game, we are eager to talk about games at any given opportunity.


Sharing that passion is healthy and necessary. But the best part about that shared passion is that you never have to worry about whether people
want to be there. If you have found a game you are both interested in, your conversations are guaranteed to be filled with energy and excitement! 


It also means people will go out of their way to talk with you. People will take any excuse to share their passion. If you start a group chat, start a gaming club, or invite people to an event, people will show up because they want to share that passion as much as you do.


From Players to Community Builders


The time-investment inherent to games encourages spending time with others; the discussions they create make conversation easy, and the shared passion guarantees those conversations will be fun! These three attributes of games make them naturally great at forming community, and give us a clear understanding of how we can bring people together with games. These attributes transcend the age barrier, too! Even if teenagers cringe at the idea of playing like they did as a kid, they still engage with these communities daily through programs like Discord or Reddit. In fact, as kids get older, the ability to just approach someone becomes more complex, but games act as fantastic icebreakers commonly used by Gen Z.


For Parents


For parents of kids, trying to help their kids build a community through games, whether it's a club or otherwise. Just remember these three core attributes and why people like games. We are naturally social creatures, and want to talk to each other! So just remember that “if you build it, they will come.” 


Building Community, One Game at a Time


For many kids and teens, gaming clubs are more than a hobby. They are a lifeline. They offer a place to belong, express creativity, and connect without the pressure of traditional social settings.

Games naturally foster discussion, shared passion, and time spent together, three ingredients that make friendships stick. Whether you are rolling dice, building in Minecraft, or solving puzzles side by side, you are not just playing games, you are building community.


If you are ready to start your own gaming club but want more encouragement and real-world examples, visit our collaboration with Unschooling Mom2Mom. Together, we share how families can use play to build confidence, friendships, and meaningful learning experiences, one game at a time.

Written by Alex Cook for GameSchoolCon. Alex is a grown gameschooler, writer, and speaker. He’s a senior in college studying Strategic Communications and loves exploring how games, media, and storytelling shape the way we connect and learn.

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As kids move into the tween and teen years, family time changes. Interests shift. Schedules fill up. Conversations get shorter and sometimes more guarded. Parents often feel the distance growing and wonder how to stay connected without forcing it. What many families discover, sometimes by accident, is that games become one of the most reliable bridges during this stage . Not because games solve communication challenges, but because they create shared space where connection can happen naturally, without pressure or performance. And for tweens and teens, that kind of connection often matters more than ever. Connection Looks Different at This Age Tweens and teens are in the process of separating and redefining themselves. They want independence, privacy, and autonomy, but they still need connection and safety. Direct conversations can feel intense. Forced family bonding can feel awkward or unwanted. Games offer something different. They allow parents and kids to be side by side rather than face to face. The focus is shared activity instead of emotional spotlight. Connection happens through problem-solving, strategy, laughter, and shared frustration, not through heavy conversations that can feel risky or uncomfortable. For many teens, this is the sweet spot. Games Require Interaction in a Way Other Family Activities Do Not Many families default to movie night when they want time together. Movies can be cozy and familiar, and they have their place. But movies are passive. Once the film starts, everyone is quiet. Interaction drops off. And realistically, phones often enter the picture. Even when everyone stays present, the experience is parallel rather than shared. Games work differently. Playing a game together requires interaction. You have to respond to one another. You make decisions, negotiate rules, react to outcomes, and adapt together. Even simple games create moments of collaboration, disagreement, humor, and surprise. That interaction is where connection actually forms. Games Create Low-Pressure Relationship Time One of the reasons games work so well with tweens and teens is that they remove the spotlight. When you play a game together, no one is expected to perform emotionally. You are not asking your child to explain their feelings or open up on demand. You are simply doing something together. Over time, those moments stack. Kids often talk more freely during or after a game. Conversations drift naturally. Even silence feels comfortable instead of strained. The game gives everyone something to return to when words feel hard. Video Games Let You Step Into Their World For many tweens and teens, video games are not just something they play. They are places they spend time, build skill, connect with friends, and express identity. When parents step into that space, something important happens. Playing a video game with your child, watching them play, or letting them teach you their favorite game is not about becoming a gamer. It is about showing interest in a world that matters deeply to them. Kids notice this immediately. They love seeing their parents try their games. They notice when you ask questions, when you laugh at your own mistakes, when you genuinely engage. Even sitting beside them while they play communicates curiosity and respect. You are not just playing together. You are entering their world on their terms. That kind of effort builds trust in a way lectures and rules never will. Shared Play Builds Mutual Respect When parents play games with tweens and teens, power dynamics soften. You are no longer just the rule-maker or evaluator. You are a teammate, an opponent, a collaborator. You follow rules together. You lose sometimes. You adapt. You learn. Kids see their parents as participants, not just authority figures. Parents see their kids’ creativity, competence, and problem-solving in action. That shared experience builds mutual respect, which is essential during the teen years. Games Make Returning to Each Other Easier One of the hardest parts of parenting tweens and teens is maintaining closeness as independence grows. Games make returning to each other easier. A game becomes a natural re-entry point after a busy week or a tense day. It gives families something familiar to come back to without needing to resolve everything first. For many households, games are the constant that remains even as everything else changes. Playing Together Still Matters Playing games together is not about reliving childhood. It is about meeting your kids where they are now. Whether it is a board game at the table, a cooperative video game on the couch, or sitting beside your teen while they show you a world they love, these moments matter. They create interaction, trust, and shared experience in ways passive activities cannot. For tweens and teens, play is not something they outgrow. It is something that grows with them. See This Kind of Connection in Action For many families, the ideas in this post are not theoretical. They are something they experience firsthand at GameSchoolCon. The event is designed around shared play across ages, including board games, tabletop roleplaying games, active games, and video games. Parents and kids play together, learn together, and build the kind of low-pressure connection that becomes harder to find during the tween and teen years. If you are curious what it looks like when families are given space to play, explore, and connect without being rushed, join us at GameSchoolCon - February 19-22, 2026.
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Learn More About the Weekend GameSchoolCon takes place at the end of February and offers a wide range of ways to participate. If you want to explore further, you can:  review the schedule to see the variety of sessions and activities browse the game library to get a sense of what is available to play visit the registration page to see attendance options You do not need to do everything to have a good experience. You just need the space to play, explore, and connect.
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