10 Games That Build Literacy Skills and are Actually Fun

September 23, 2025

Everywhere you look online, people are talking about a “literacy crisis.” Parents, teachers, and policymakers worry that kids are falling behind in reading, writing, and communication. While that concern is real, the solutions offered are often less than inspiring: extra worksheets, test prep, or apps that feel more like chores than play. But children learn best when they are engaged, laughing, and immersed in meaningful experiences. That is why games are such a powerful tool.


Kids can always tell when we are trying to trick them into learning. The beauty of games is that no trick is needed. They are using language in creative, authentic ways. And unlike “edu-tainment” products, these games are designed first and foremost to be fun. The literacy boost comes naturally.


Here are 10 of our favorite games for bringing fun and literacy together.

Codenames board game with a grid of word cards on the table, teams working to solve word clues.

1. Codenames



  • Ages: 10+

  • Players: 4–8 (works best with teams)

  • Playtime: 15–30 minutes

In Codenames, two teams face off to identify their secret “agents” hidden in a grid of words. A spymaster gives clever one-word clues to guide their team, trying to connect as many words as possible while avoiding the opponent’s words. Every round is a mix of suspense, laughter, and surprising connections.


Why it is great for literacy: Codenames pushes players to think about words in flexible, creative ways. It builds vocabulary, encourages word association, and highlights the power of concise communication. Kids learn to stretch their language skills while having fun with teammates.

Dixit storytelling game with colorful illustrated cards spread across the table.

2. Dixit



  • Ages: 8+

  • Players: 3–6

  • Playtime: 30 minutes

Dixit is a storytelling game with beautifully illustrated, dreamlike cards. On each turn, one player gives a clue about their card, while the others submit cards they think could match. Everyone then guesses which image belongs to the storyteller.


Why it is great for literacy: Dixit helps kids practice descriptive language, metaphor, and interpretation. It shows them how words can spark different images and emotions in listeners. The game also encourages careful listening and reading social cues through the way players respond.

Banana-shaped pouch with word tiles scattered around, spelling words like

3. Bananagrams


  • Ages: 7+

  • Players: 1–8

  • Playtime: 10–15 minutes

In Bananagrams, players race to create their own crossword grid using letter tiles. There is no board and no waiting for turns — everyone plays at the same time, rearranging words and grids as new tiles are drawn. The quick pace makes it both exciting and replayable.


Why it is great for literacy: This game reinforces spelling and vocabulary while encouraging flexible thinking. Kids must quickly form and reform words, which strengthens their ability to see patterns in language. It turns word-building into a lively challenge instead of a chore.


Rory's Story Cubes: white dice with black icons stacked on an orange box, dark background.

4. Rory’s Story Cubes



  • Ages: 6+

  • Players: 1 or more

  • Playtime: 10–20 minutes

Rory’s Story Cubes use dice with pictures instead of numbers. Players roll the dice and then weave the images into a story, either individually or together as a group. The results can be silly, adventurous, or even surprisingly profound.


Why it is great for literacy: This game builds storytelling skills, sequencing, and imagination. Kids learn how to connect ideas into a beginning, middle, and end. It also encourages verbal expression and creative problem-solving as they explain how their story fits the images.


A ring of colorful book covers surrounds a game box labeled

5. Paperback


  • Ages: 10+

  • Players: 2–5

  • Playtime: 45–60 minutes

Paperback blends word-building with the mechanics of a deck-building game. Players spell words to earn points and buy stronger letter cards, making it easier to form longer and more complex words in future turns. It feels like Scrabble but with a modern strategic twist.



Why it is great for literacy: The game strengthens phonics, spelling, and vocabulary while rewarding clever use of language. Because it is also a strategy game, kids practice planning ahead and thinking critically about how words connect. It makes literacy skills feel powerful and rewarding.


Apples to Apples Party in a Box game box, red, with game title and silhouettes of people playing.

6. Apples to Apples



  • Ages: 12+ (Junior version for ages 7+)

  • Players: 4–10

  • Playtime: 30 minutes

In Apples to Apples, one player puts down a descriptive word, and everyone else submits a noun card they think fits best. The judge picks their favorite match, which can be funny, clever, or completely unexpected. The game thrives on humor and creative interpretation.


Why it is great for literacy: Apples to Apples helps kids understand context and shades of meaning. It challenges them to think about how words connect in different situations. It also builds persuasive and expressive skills as players try to “sell” their card choices through humor or logic.


Cat Crimes board game components: box, cats, evidence tokens, crime scene mat.

7. Cat Crimes



  • Ages: 8+

  • Players: 1 (but works collaboratively)

  • Playtime: 15–20 minutes

Cat Crimes is a logic puzzle game where players use written clues to figure out which mischievous cat caused the trouble. Each scenario gives hints about where each cat was sitting and what they were doing, and players use deductive reasoning to solve the case.


Why it is great for literacy: The game strengthens close reading and comprehension. Kids must carefully parse multi-step clues and piece them together logically. It teaches them to pay attention to detail and builds confidence in tackling text-based challenges.


Scribblenauts Unlimited game cover art: Maxwell with a red hat and pencil sits on grass.

8. Scribblenauts Unlimited


  • Ages: 8+

  • Players: 1

  • Playtime: Open-ended, 15–30 minutes per puzzle

Scribblenauts Unlimited is a video game where players solve puzzles by typing words that bring objects to life. Need to get past a river? Type “bridge.” Want to defeat a monster? Type “robot.” The possibilities are nearly endless, which keeps kids experimenting.



Why it is great for literacy: Scribblenauts motivates kids to spell accurately and use new vocabulary, since words only work if spelled correctly. It rewards curiosity and experimentation with language. Watching their words become real objects makes literacy feel dynamic and exciting.


Game interface: a witch and prince interact with a magic mirror and a frog across six panels.

9. Storyteller


  • Ages: 10+

  • Players: 1

  • Playtime: 5–20 minutes per puzzle

Storyteller is a digital game where players arrange characters, settings, and events into story panels to create a complete narrative. Each puzzle asks for a specific theme, such as a tragedy or romance, and players experiment until their panels tell the right kind of story.



Why it is great for literacy: The game teaches narrative sequencing, character development, and the role of conflict and resolution. Kids learn how rearranging story elements can completely change meaning. It builds both comprehension and creativity in storytelling.


Animal Crossing scene: beach, villagers, tents, shop, Tom Nook, ocean, blue sky, sunny.

10. Animal Crossing: New Horizons



  • Ages: 7+

  • Players: 1 (up to 4 locally, or online multiplayer)

  • Playtime: Open-ended

In Animal Crossing: New Horizons, players create and manage their own island community. They talk with quirky animal villagers, design homes, trade goods, and customize every detail of their surroundings. Much of the game involves reading short dialogues, checking in-game notices, and even writing letters to friends or neighbors. The pace is relaxed, which gives kids time to process and enjoy the text at their own speed.


Why it is great for literacy: The game is filled with playful reading and writing opportunities. Kids engage with dialogue that expands vocabulary, interpret instructions from characters, and practice communication through letter-writing. It shows how reading and writing can be woven seamlessly into a world of play and creativity, without ever feeling like homework.


When Fun Comes First, Learning Follows


What ties all these games together is that they are genuinely fun. Nobody at the table will feel like they are doing homework, but along the way, players are stretching their language skills, growing their vocabularies, and practicing storytelling. That is the power of play: when kids are engaged, laughter and learning go hand in hand.


So the next time you hear about the literacy crisis, remember that one of the best tools you have might be sitting right on your game shelf.


Play, Connect, and Learn at GameSchoolCon


Join us at GameSchoolCon, a family-friendly conference where games and learning come together. Spend the weekend exploring board games, roleplaying games, and hands-on play spaces while connecting with a welcoming community of parents, kids, and game lovers of all kinds.


February 19–22, 2026

Sonesta Irvine – Orange County Airport Hotel, Irvine, CA

Register for GameschoolCon
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Not sure if GameSchoolCon is the right fit for your family? This guide helps you decide based on your how your family actually enjoys time together.
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As kids move into the tween and teen years, family time changes. Interests shift. Schedules fill up. Conversations get shorter and sometimes more guarded. Parents often feel the distance growing and wonder how to stay connected without forcing it. What many families discover, sometimes by accident, is that games become one of the most reliable bridges during this stage . Not because games solve communication challenges, but because they create shared space where connection can happen naturally, without pressure or performance. And for tweens and teens, that kind of connection often matters more than ever. Connection Looks Different at This Age Tweens and teens are in the process of separating and redefining themselves. They want independence, privacy, and autonomy, but they still need connection and safety. Direct conversations can feel intense. Forced family bonding can feel awkward or unwanted. Games offer something different. They allow parents and kids to be side by side rather than face to face. The focus is shared activity instead of emotional spotlight. Connection happens through problem-solving, strategy, laughter, and shared frustration, not through heavy conversations that can feel risky or uncomfortable. For many teens, this is the sweet spot. Games Require Interaction in a Way Other Family Activities Do Not Many families default to movie night when they want time together. Movies can be cozy and familiar, and they have their place. But movies are passive. Once the film starts, everyone is quiet. Interaction drops off. And realistically, phones often enter the picture. Even when everyone stays present, the experience is parallel rather than shared. Games work differently. Playing a game together requires interaction. You have to respond to one another. You make decisions, negotiate rules, react to outcomes, and adapt together. Even simple games create moments of collaboration, disagreement, humor, and surprise. That interaction is where connection actually forms. Games Create Low-Pressure Relationship Time One of the reasons games work so well with tweens and teens is that they remove the spotlight. When you play a game together, no one is expected to perform emotionally. You are not asking your child to explain their feelings or open up on demand. You are simply doing something together. Over time, those moments stack. Kids often talk more freely during or after a game. Conversations drift naturally. Even silence feels comfortable instead of strained. The game gives everyone something to return to when words feel hard. Video Games Let You Step Into Their World For many tweens and teens, video games are not just something they play. They are places they spend time, build skill, connect with friends, and express identity. When parents step into that space, something important happens. Playing a video game with your child, watching them play, or letting them teach you their favorite game is not about becoming a gamer. It is about showing interest in a world that matters deeply to them. Kids notice this immediately. They love seeing their parents try their games. They notice when you ask questions, when you laugh at your own mistakes, when you genuinely engage. Even sitting beside them while they play communicates curiosity and respect. You are not just playing together. You are entering their world on their terms. That kind of effort builds trust in a way lectures and rules never will. Shared Play Builds Mutual Respect When parents play games with tweens and teens, power dynamics soften. You are no longer just the rule-maker or evaluator. You are a teammate, an opponent, a collaborator. You follow rules together. You lose sometimes. You adapt. You learn. Kids see their parents as participants, not just authority figures. Parents see their kids’ creativity, competence, and problem-solving in action. That shared experience builds mutual respect, which is essential during the teen years. Games Make Returning to Each Other Easier One of the hardest parts of parenting tweens and teens is maintaining closeness as independence grows. Games make returning to each other easier. A game becomes a natural re-entry point after a busy week or a tense day. It gives families something familiar to come back to without needing to resolve everything first. For many households, games are the constant that remains even as everything else changes. Playing Together Still Matters Playing games together is not about reliving childhood. It is about meeting your kids where they are now. Whether it is a board game at the table, a cooperative video game on the couch, or sitting beside your teen while they show you a world they love, these moments matter. They create interaction, trust, and shared experience in ways passive activities cannot. For tweens and teens, play is not something they outgrow. It is something that grows with them. See This Kind of Connection in Action For many families, the ideas in this post are not theoretical. They are something they experience firsthand at GameSchoolCon. The event is designed around shared play across ages, including board games, tabletop roleplaying games, active games, and video games. Parents and kids play together, learn together, and build the kind of low-pressure connection that becomes harder to find during the tween and teen years. If you are curious what it looks like when families are given space to play, explore, and connect without being rushed, join us at GameSchoolCon - February 19-22, 2026.
A group of children playing a game in a carpeted room with chairs.
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Families are not short on options when it comes to events. Every year brings a steady stream of activities, conventions, programs, and weekends promising fun, enrichment, or connection. Many of them sound appealing. Fewer of them genuinely work for the way real families function. When time, energy, and money are limited, the question is rarely “Is this interesting?” It is “Is this worth committing to for our family?” GameSchoolCon stands out not because it rejects familiar event formats, but because it rethinks how those formats are combined. It takes elements families recognize and reshapes them around participation, choice, and shared experience. The result feels noticeably different once you are there. What Family Events Typically Look Like Most family events fall into a few familiar patterns. Some are activity-based , like fairs or expos. They offer a lot of variety, but engagement is often brief. Families move quickly from one attraction to the next, balancing excitement with crowds, waiting, and logistics. Others are conference-style , organized around talks, panels, or workshops. Value is tied to attendance, and missing sessions can feel like missing out. These events tend to be more observational than participatory. Some are entertainment-first , where families watch tournaments, performances, or demonstrations. There is a clear separation between participants and audience. Many kid-focused events are also split experiences, where children attend programming while adults supervise, wait nearby, or attend separate sessions. Families arrive together but spend much of the event apart. These formats are familiar, and they work well for what they are designed to do. They also shape expectations going in. How GameSchoolCon Is Structured Differently GameSchoolCon does not rely on a single event model. Throughout the weekend, there is a full schedule with structured opportunities happening all day. Families can choose from tabletop roleplaying game sessions, strategy and crunch-heavy board games, active games like Nerf or laser tag, video game tournaments, and a small number of discussions and panels. Alongside those scheduled activities, the game library remains open for drop-in play. What makes this different is not the absence of structure, but how that structure is used. Instead of funneling everyone through one track or defining value by how many sessions are attended, the schedule creates parallel opportunities. Families choose where to spend their time based on interest, energy, and curiosity. You can commit deeply to a session, sample different activities, or spend long stretches in open play. The structure exists to create options, not obligations. Participation Is the Center, Not the Periphery Another key difference is how participation works. At many events, families watch things happen. At GameSchoolCon, families are actively playing together. Adults are not spectators while kids participate, and kids are not rushed from attraction to attraction while adults wait on the sidelines. Parents and kids sit at the same tables. They learn rules together, negotiate strategies together, and experience wins and losses side by side. Active games, tournaments, and roleplaying sessions are designed for engagement, not observation. This shared participation changes the tone of the weekend. It feels less like consuming an event and more like spending time in a space built around play. Discovering New Games Without the Risk One of the most valuable parts of GameSchoolCon is the opportunity to learn and play new games in a low-pressure, low-risk way. Families often arrive curious about games they have heard about but never tried, especially larger or more complex titles that feel like a gamble to purchase sight unseen. At GameSchoolCon, those games are already on the table. You can sit down, learn the rules, play a round, and get a real sense of whether a game fits your family’s interests and play style. Some games click immediately. Others do not. Both outcomes are expected. There is no pressure to finish, no obligation to stick with something that is not working, and no sense that moving on means you missed out. Exploration is part of the design. At the same time, when a game does resonate, there is room to stay with it. Families often return to favorites, build confidence with repeated play, or discover new strategies as they go. Over the weekend, many families naturally narrow in on the games they genuinely enjoy most. That is why people often leave GameSchoolCon with clear favorites in mind. Through raffles, play-to-win opportunities, or the vendor hall, families go home with games they have already learned, played, and loved, rather than guesses pulled from a shelf. The Connections Do Not End When the Weekend Does One difference families often do not expect is how relationships continue after the event. Kids regularly meet friends they stay in touch with long after GameSchoolCon ends. They keep playing games together online, reconnect through shared platforms, and build ongoing friendships that extend well beyond the weekend. Because of that, returning to GameSchoolCon feels different. It does not feel like starting over. It feels more like a family reunion. Kids look for people they already know. Parents recognize familiar faces. There is a sense of continuity that is rare in one-off family events. That ongoing connection changes how families experience the weekend. It becomes part of a longer story rather than a single isolated experience. What Tends to Stay With Families After the weekend ends, the impact is usually subtle rather than dramatic. Families talk about playing more games together at home. Kids suggest games they discovered or revisit ones they learned at the event. Parents notice increased confidence around social play and collaboration. Everyone remembers what it felt like to spend time together without rushing. What stays is not a checklist of activities or a set of instructions. It is the experience of shared play in an environment designed to support it. Why This Difference Matters GameSchoolCon tends to resonate with families who enjoy structure but want flexibility, who value learning but do not want to sit through lectures, and who want to participate together rather than divide into separate experiences. It does not try to be everything. It combines the strongest elements of several familiar event types into something deeper, more participatory, and more human. For families looking for an event built around games as a shared experience rather than a performance or a lesson, that difference is what makes the weekend memorable. Learn More About the Weekend GameSchoolCon takes place at the end of February and offers a wide range of ways to participate. If you want to explore further, you can:  review the schedule to see the variety of sessions and activities browse the game library to get a sense of what is available to play visit the registration page to see attendance options You do not need to do everything to have a good experience. You just need the space to play, explore, and connect.
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